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  #28  
Old 11-26-2009, 02:28 AM
iggi
Sarnak
 
Join Date: Feb 2006
Posts: 62
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Secrets and I worked on this a bit tonight. It looks possible, with the exception of one area:
Code:
struct LevelUpdate_Struct
{
/*00*/ uint32 level;                  // New level
/*04*/ uint32 level_old;              // Old level
/*08*/ uint32  exp;                    // Current Experience
};
Looks like it sends the xp to the client :( I am compiling the server as we speak to see if it will work with changing that as well to a long long. If this does not work, I will also try not sending the exp variable in the packets to the client, I think this may cause you to have to zone to update the level, but hey can't hurt to try (heck if it works I might have done something productive for once!).
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