Here's a status update folks:
XPing ... Working
Zoning... Still a little buggy, sometimes it can't conect to the zone server. I might release that part as-is, assuming that some other devs here are interested in fixing it.
Spells ... Working
Merchant placement ... Good, but there's a problem with my collision avoidance all of a sudden. I don't know why yet.
There's one showstopper that I need to fix... The server is putting me at a bad Z coordinate when I zone in sometimes. It's related to the map file for the zone. I don't know if OpenZone is creating it improperly or if the server is parsing it improperly. I need to do some more investigating.
Texture animation rate is broken, should be an easy fix.
I'd also like to add better ambient lighting control to OpenZone, but it's a bottom priority. At a minimum, I need to add a placeholder in the XWF file format for it.
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