View Single Post
  #9  
Old 07-10-2010, 07:44 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Code:
4a 13 00 00 //entity id (though it doesn't matter if this is set right or not the buffs still appear)
ff 14 00 00 //dunno
01 //dunno always 1 though
0c //count 
00 //always 0, maybe it's part of count as a int16

00 00 00 00 //buffslot 
83 26 00 00 //spell id
55 00 00 00 //duration in tics
00 00 00 00 //dunno
00 //caster name string
 
01 00 00 00 
96 4a 00 00 
f8 04 00 00 
00 00 00 00 
00 

02 00 00 00 
c1 4b 00 00 
55 00 00 00 
00 00 00 00 
00 

03 00 00 00 
e2 4b 00 00 
51 01 00 00 
00 00 00 00 
00 

04 00 00 00 
e5 4b 00 00 
51 01 00 00 
00 00 00 00 
00

05 00 00 00 
1f 20 00 00 
44 00 00 00 
00 00 00 00 
00 

06 00 00 00 
e2 46 00 00 
2d 01 00 00 
00 00 00 00 
00 

07 00 00 00 
e3 4a 00 00 
9d 01 00 00 
00 00 00 00 
00 

08 00 00 00 
93 47 00 00 
f4 06 00 00 
00 00 00 00 
00 

0a 00 00 00 
bf 48 00 00 
e5 01 00 00 
00 00 00 00 
00 

0b 00 00 00 
6f 05 00 00 
99 01 00 00 
00 00 00 00 
00 

0c 00 00 00 
38 0d 00 00 
c8 05 00 00 
00 00 00 00 
00 

00 //extra byte at end of packet that appears to do nothing
That extra byte at the end was throwing off my initial calcs... and like I said when it doubt send what live sends. I assume if entity id isn't set right buff info doesn't work right but the buffs still appear.

Also the stats seem to be controlled by the action packets these are just the icons (& pp? I didn't bother looking into it to get buffs to carry over while zoning but you said you did).
Reply With Quote