View Single Post
  #2  
Old 01-06-2015, 01:39 AM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

You can not really manipulate raw spell data via quest function. The way spells are coded in the source it would take some massive rewriting to do it (if even possible).

Easiest solution by far, just make a bunch of rune spells. This is EXACTLY what live does to handle an effect like you describe.

If you really want true custom spell effects, you kinda need to just go in the source and make them.
Reply With Quote