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  #40  
Old 12-17-2010, 05:23 PM
gaeorn
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Join Date: Apr 2009
Location: USA
Posts: 478
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It should be whatever came with UF. I have done nothing to change it. I'll get you the specifics later when I am at home.

In any case, have you tried those spells in a group on PEQ? The HP buffs most definitely work, but the added HP is only shown for a moment before it drops back to the hp prior to the buff.

I have been comparing going from unbuffed to buffed, in a group with group leadership. My displayed hp goes up with the buffs to the proper total and then drops back to my unbuffed max hp. Interestingly, for the short time it goes up, it includes the totals for all hp buffs properly before dropping back.

To me, it appears there is simply some portion of code that is sending out a hp packet with the unbuffed max hp rather than the current max hp. This packet appears to only be sent shortly after a buff landing.

The hp total from #showstats is correct in all cases, so it is only the displayed amount in the client that is wrong.
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