I know what it is. I had the same problem on Chronicles of Norrath. In particular read what Cavedude says here.
Quote:
You most likely did not copy eqtime.cfg to your server directory when you sourced your database. You have to copy this file every time you source in a new version of PEQ. This makes sure your server clock is in-sync with your spawn_events table, which is what triggers spawns that depend on time of day.
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http://www.eqemulator.org/forums/sho...ght=eqtime.cfg
That was causing that camp to act up for me. As soon as I did that, and then let them go through one spawn cycle, the camp works beautifully now. Now I just copy that file over every time I bring my server up, it is scripted into my start file.
I know you said you were doing that already, but did you let them go through one full spawn cycle?