Quote:
Originally Posted by Techungry
Ok, spell_scale from the npc_scale_global_base is it is definitely not being applied when the NPC's spellscale and healscale are 0. For now i will work around it by updating the npc_types table directly which appears to work but you might want to check the code around that area as there is a bug somewhere.
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It is working on older compiles.. I haven't tried on a recent compile but I would assume things have been updated/changed and that's why its broken.
I recommend going to link by superpally (
https://github.com/EQEmu/Server/wiki/NPC-Scaling).
Huge improvement and it is being done source side rather than through Perl.