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Old 06-01-2015, 05:27 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Each zone also has a *.emt file that specifies sounds to play at different X/Y/Z coords. You can specify the exact filename. I'm not sure whether they have to be in the /sounds folder or whether they can be in other places, too, but /sounds would be simple enough, I think.

If the field configuration could be figured out, I'll bet they'd do nicely without any client .exe hacks.

For example, here is tutoriala.emt:

Code:
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,-46.59,-14.58,-9.09,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,-48.24,48.45,-11.14,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,27.94,94.72,-7.33,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,25.81,-60.13,-15.43,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,93.37,41.44,-16.38,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,91.30,-12.29,-19.80,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,224.89,17.35,-40.47,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,229.44,118.48,-25.13,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,222.21,-86.19,-25.02,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,157.68,-132.46,-28.23,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,334.62,19.29,-26.65,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,fire_torch01_lp.wav,0,0,1.00,0,0,1,387.13,77.60,-29.40,10.00,60.00,0.00,0.00,0,0,0,1.00,1
2,wind_caverns_lp.wav,0,0,1.00,0,0,1,-20.33,18.82,-15.04,10.00,300.00,0.00,0.00,0,0,0,1.00,1
2,wind_corr_lp.wav,0,0,1.00,0,0,1,101.14,16.23,-27.17,10.00,200.00,0.00,0.00,0,0,0,1.00,0
2,wind_caverns_lp.wav,0,0,1.00,0,0,1,302.12,19.69,-28.79,10.00,300.00,0.00,0.00,0,0,0,1.00,1

Last edited by Shendare; 06-01-2015 at 05:28 PM.. Reason: Forgot to copy/paste example
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