Quote:
Originally Posted by Uleat
I think your original problem was that you were trying to call a client function off of an entity/mob object.
You would either need to pull the client pointer from entity list or cast e to client - after an IsClient() check.
I could be wrong...
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I think if it was a pointer issue, changing the bound return type from a 64 bit to 32bit unsigned int wouldn't have fixed it. I think that Lua binding doesn't like uint64 functions for some reason, at least maybe on 32 bit builds (my server build is 32 bit).