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Old 03-17-2016, 05:42 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Found in the RoF2 client translator code:

https://github.com/EQEmu/Server/blob...structs.h#L108
https://github.com/EQEmu/Server/blob...tructs.h#L1138

This is where we write the server allocated size:
https://github.com/EQEmu/Server/blob...rof2.cpp#L2312

And, this is where we fill-in the difference between server and client with 'blank' data:
https://github.com/EQEmu/Server/blob...rof2.cpp#L2319


Obviously, the client can 'hold' more spell data..but, the server is not coded to, as yet.


EDIT:

I'm not familiar with content, per se..but, there are ways to 'limit' it through the code and database settings.

There are a lot of posts concerning content limiting around, though.
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Last edited by Uleat; 03-17-2016 at 06:01 PM..
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