Quote:
Originally Posted by Splose
We employ the use of custom systems to track many actions on our server. Once we have actual people playing on it and these systems can do their thing we will review this data on a regular basis. This will allow us to see which zones/classes/spells/mobs/etc are not killed or used as much as others and will be able to balance things objectively.
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Thats one hell of a utility, when it gets going. Kind of gives you an "automated" feedback
source to add to players input. (One way of looking at it)