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  #10  
Old 11-09-2017, 08:02 AM
Torven
Sarnak
 
Join Date: Aug 2014
Posts: 52
Default

This seems to fit the data well:

Code:
		uint16 skillLevel = std::min(moblevel * 5, 200);
		if (moblevel > 50)
		{
			skillLevel = 250 + moblevel;
		}
		else if (moblevel > 40)
		{
			skillLevel += moblevel + 10;
		}
		else if (moblevel > 35)
		{
			skillLevel += moblevel + 5;
		}
		skills[SkillDoubleAttack] = skillLevel;
		skills[SkillDualWield] = skillLevel;
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