Looking over the code..and with my lack of knowledge of client behaviors regarding this particular case..I probably won't make any alterations to the code.
I know those stack-based potions were active when I first started playing around with eqemu..but, they were removed - probably because the clients don't handle them properly.
The number of systems that would have to be modded to ensure that 'public' code would not be exploited makes me cringe :(
There are vials of charge-based potions that will probably suit your needs.
As well, you might be able to alter those potions to make them charge-based by changing their maxcount to '1' and maxcharges to the previous maxcount number. (That's not tested..but, I think it should work.)
If you need a query to make the changes, I might be able to help with that.
EDIT: I probably narfled the garthok on those field names...
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Uleat of Bertoxxulous
Compilin' Dirty
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