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Old 02-03-2017, 05:38 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Looking over the code..and with my lack of knowledge of client behaviors regarding this particular case..I probably won't make any alterations to the code.

I know those stack-based potions were active when I first started playing around with eqemu..but, they were removed - probably because the clients don't handle them properly.

The number of systems that would have to be modded to ensure that 'public' code would not be exploited makes me cringe :(


There are vials of charge-based potions that will probably suit your needs.

As well, you might be able to alter those potions to make them charge-based by changing their maxcount to '1' and maxcharges to the previous maxcount number. (That's not tested..but, I think it should work.)

If you need a query to make the changes, I might be able to help with that.


EDIT: I probably narfled the garthok on those field names...
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