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Old 08-08-2018, 12:53 AM
spidey1170
Sarnak
 
Join Date: May 2009
Location: Alaska
Posts: 61
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... Then, further research turned up a post in 2015 by provocating:

Code:
It's not that easy, not just changing one setting. It all has to be done manually, all of it.

Zone lines
Objects (books, stones, LDoN camps)
Spells
NPC's
Character start locations
Out of era items
Augment slots on items
So, my question is: How do you find out, specifically, what was enabled for the target expansion, like mobs, weapons, etc. ? Do I need to go line-by-line through each table and enable/disable per some criteria?

I found a zone list for Depths of Darkhollow on Alla. Is there a certain zone number above which I can disable or disallow access to all but GM?

Found zone/spell info on Alla:

Zone List

Spells in the Prophecy of Ro
Code:
    Special Spells
        Druid and Wizard Arcstone port spells are available from Scribe Luritem in Arcstone.
            Complete this minor quest in order to buy from him.

    55th Level Spells / Disciplines
        Complete this task given by Lilthill`yan`s Ghost at location -545, -365 in the Ruins of Takish-Hiz.
            Bards receive Spell: Aura of Insight.
            Beastlords receive no spell/skill.
            Berserkers receive Skill: Aura of Rage.
            Clerics receive Spell: Aura of the Zealot.
            Druids receive Spell: Aura of the Grove.
            Enchanters receive Spell: Beguiler's Aura.
            Magicians receive Spell: Earthen Strength.
            Monks receive Tome of Disciples Aura.
            Necromancers receive Spell: Dark Rune.
            Paladins receive Spell: Holy Aura.
            Rangers receive no spell/skill.
            Rogues receive Skill: Poison Spurs.
            Shadowknights receive no spell/skill.
            Shamans receive Spell: Idol of Malo.
            Warriors receive Skill: Myrmidon's Aura.
            Wizards receive Spell: Fire Mark.

    Spells / Disciplines from the Plane of Magic
        Complete the three tasks given by Spirit of Ao the Fourthborn at location +196, -962 in Arcstone (at the Relic portal).
            #1 - Skylance: The Library, which takes place in the Skylance library.
            #2 - Skylance: The Oubliette, which takes place in the Skylance oubliette.
            #3 - Skylance: The Laboratory, which takes place in the Skylance laboratory.
                Bards receive Spell: Aura of the Muse.
                Beastlords receive Spell: Spirit of Oroshar.
                Berserkers receive Skill: Bloodlust Aura.
                Clerics receive Spell: Puratus.
                Druids receive Spell: Moonshadow.
                Enchanters receive Spell: Mind Shatter.
                Magicians receive Spell: Iceflame Guard.
                Monks receive Skill: Master's Aura.
                Necromancers receive Spell: Mind Flay.
                Paladins receive Spell: Blessed Aura.
                Rangers receive Spell: Elddar's Grasp.
                Rogues receive Skill: Poison Spikes Trap.
                Shadowknights receive Spell: Decrepit Skin.
                Shamans receive Spell: Ghost of Renewal.
                Warriors receive Skill: Champion's Aura.
                Wizards receive Spell: Chaos Flame.

    Spells / Disciplines from the Ruins of Takish-Hiz
        Complete the three tasks given by Tak`Valnakor at location +6885, -1350 in North Ro.
            #1 - The Key to the Past, which takes place in the Root of Ro.
            #2 - The Burning Prince, which takes place in an instanced Ruins of Takish-Hiz.
            #3 - Message from the Past, which takes place in an instanced Ruins of Takish-Hiz.
                Bards receive no spell/skill.
                Beastlords receive no spell/skill.
                Berserkers receive no spell/skill.
                Clerics receive Spell: Aura of the Pious.
                Druids receive Spell: Aura of Life.
                Enchanters receive Spell: Illusionist's Aura.
                Magicians receive Spell: Rathe's Strength.
                Monks receive no spell/skill.
                Necromancers receive Spell: Death Rune.
                Paladins receive no spell/skill.
                Rangers receive no spell/skill.
                Rogues receive no spell/skill.
                Shadowknights receive no spell/skill.
                Shamans receive Spell: Idol of Malos.
                Warriors receive no spell/skill.
                Wizards receive Spell: Fire Rune.

    Spells / Disciplines from the Plane of Rage
        Complete any one of these tasks for your spell/skill from the Plane of Rage.
            Saga Skins (collect one skin from each of the nine races in the Plane of Rage)
            Axe Them No Questions! (deliver four Stone War Axes from berserkers)
            Bring Me Their Heads! (deliver four Bloody Orc Heads from Orcs and Goblins)
            Bring Me Their Paws! (deliver four Wurine Paws from werewolves)
            Bring Me Their Skulls! (deliver four Undead Legionnaire's Skulls from knights and zombies)
            Bring Me the Head of a Giant! (deliver four Bolvirk Ears from bolvirk giants)
            Drachnid Heads (deliver four Drachnid Heads from drachnids)
            Eye Want Them Dead! (deliver four Evil Eye Central Oculi from evil eyes)
            Paws for Effect! (deliver four Kobold Paws from kobolds)
            Take Their Tentacles! (deliver four Shiliskin Feeding Tentacles from shiliskins)
                Bards receive Spell: Arcane Aria.
                Beastlords receive Skill: Rake.
                Berserkers receive Skill: Bloodthirst.
                Clerics receive Spell: Elixir of Divinity.
                Druids receive Spell: Barkspur.
                Enchanters receive Spell: Ward of Bedazzlement.
                Magicians receive Spell: Spear of Ro.
                Monks receive Skill: Heel of Kanji.
                Necromancers receive Spell: Grave Pact.
                Paladins receive Spell: Ward of Tunare.
                Rangers receive Spell: Scorched Earth.
                Rogues receive Skill: Razorarc.
                Shadowknights receive Spell: Theft of Agony.
                Shamans receive Spell: Nectar of Pain.
                Warriors receive Skill: Mock.
                Wizards receive Spell: Ice Block.
Lots and lots of stuff to change.
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