Um. MovePC moves the Player not an NPC I believe.........
And this is already quest::movepc();
Thats why theres a fourth arg, zoneid.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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