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Old 05-27-2020, 05:31 AM
indigo_hermit's Avatar
indigo_hermit
Fire Beetle
 
Join Date: Oct 2009
Location: TN, USA
Posts: 29
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Dunno if anyone is interested in this anymore, but all I did was change 1 number in common, rof2_limits.h, then build as usual.

Code:
	namespace constants {
		inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF2; }

		const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
		const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
		const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;

		const size_t CHARACTER_CREATION_LIMIT = 25;
Im sure its been posted elsewhere, but I usually get this post in my search so thought I would add to it.
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