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Old 09-26-2015, 01:07 PM
AdrianD
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Join Date: Dec 2013
Posts: 297
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Thanks for further explaining how it works, appreciate it.

I'm not sure what the rates are on live, now. What I have observed on the emu doesn't make a lot of sense to me, though.

If these are current live rates, from what I have observed, what I tested briefly with logsys, what my follow-up searches found and what the graphs verified, it's something I am definitely changing. Absurd to think some skills will never have a skill-up rate below 20%.

I have wanted to do this for quite a while. It's one of the first things I noticed when in game. It seems <client.cpp (~2292)> governs the rate in many circumstances. I will no doubt look into those areas you mentioned Shendare.
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