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Old 12-29-2012, 07:07 PM
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trevius
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Join Date: Aug 2006
Location: USA
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Here are some screenshots of the new Hero's Forge armor models:










The progress of RoF is still moving along nicely. The armor in the screenshots above can be seen using the #wc command with some new arguments I added to it. To see some examples of the new #wc armor, here are some example commands:

#wc 1 0 2
#wc 1 5 6

The first argument is slot, and the second is material. The third argument is what sets the hero's forge armor model. If the 3rd arg isn't used, then it will just use normal textures. It looks like the Hero's Forge models are from 2 to 11 (and maybe up to 13 for helm slot only). The material/textures available for each model type vary, but it seems that model 2 to 5 have only texture 0 available. For model 6+, they mostly go up to texture 5 or higher.

Keep in mind that going above texture/material 9 will not work properly as the actual model used for Hero's Forge armor is a combination of slot, material and model. It is actually model * 1000 + texture * 100 + wearslot. So, 6501 would be model 6, texture 5, slot 1. To simplify the #wc command arguments, I just split up model, texture and slot. So, instead of typing "#wc 1 5 6501", we just type "#wc 1 5 6", since material and slot are already required anyway for the command/packet.
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