Thread: EQExtractor2
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Old 05-31-2010, 04:08 AM
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trevius
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Quote:
Originally Posted by gaeorn View Post
Why not just have a tool that zeros out any personal info from the .pcap files so they could be sent in as is. Then the full communication between client and server is complete in case we figure out something additional to extract from it later, but it won't contain any personal information that a player may wish kept from the general populace.
I think the old collectors originally used to do just that, but since then, SOE has added quite a few more packets with character names, and probably other information, and it might be hard to track them all down. I suppose we could put together a list of all possible packets we may ever need collected, and just filter out the rest of the unneeded ones. As-is, I think Derision already has the most important packets being collected. As far as I can think, the only other one we might even want at this point would be OP_SpawnAppearance.

To make use of many more packets would require a different kind of collecting, which would be more interactive. The collecting this tool currently does best works when there is no interaction at all with the zone other than maybe checking merchants for merchant lists. Maybe in the future, other types of collects could be made that collect things like tasks, loot drops, spell sets on NPCs, or any other number of things that require considerably more time to collect enough info for it to be useful. Most of that stuff would probably be better off just adding it manually after a little research from various websites. Though, tasks might be one thing we could get enough info from without much time, but Derision would be much better to answer that.
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