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Old 01-20-2013, 04:22 PM
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c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
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lovely. i've found myself tinkering with source modifications and perl to allow me to implement such things as mining and custom (scripted) trade-skills very recently.

one of my major complaints with most of the servers out there is a lack of variation. once people become familliar with how something works, it almost immediately becomes less interesting. i've always thought it'd be well worth the time invested to add a bit more flavor to interactions with things in the world via randomization.

bust up a barrel? maybe it was home to a rat or two that aren't too pleased with the disturbance. perhaps you get hit by a falling rock when you're mining in a cave. what if the creature you're trying to dispatch is capable of changing its strategy depending on your group makeup?
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I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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