Raid Addicts [Now Solo Friendly]
Raid Addict Server
Fully Custom server with 14 years of content created June 2nd, 2002 - Current. We have recently made the server more solo / group friendly which made a ton of content much more approachable by players.
Vision: A eqemu server, that is drama free, where players and developers collaborate to provide fun, balanced and equal worth for work content.
Mission: To provide an indy game experience on par with other server’s and similar game structures. To ensure quality unique content that is enjoyable to EQ players, live and eqemu.
Objectives: Quality Customer Service, Balanced Classes, Content that is 98% soloable and 2% group/raid. A strong server economy. Drama-free play. Boxing/Botting support and unique customization. Provide reward and worth for individual and group play excellence.
Strategy: Delegation of developer responsibility (ie, Mortenson leaders new content, Khatis leads bug reporting etc). Transparency of fixes. Candor: Proper warning but precise consequences for inappropriate behavior or abusing of exploits/bugs. Open “door” policy for suggested improvements.
Non scheduled bonus/gm events for players. Proper chain of command.
Tactics: Daily/weekly reporting and summary of bugs. Bi-weekly reports on FB and WIKI for the changelog. Daily presence of developers/gm’s online.
Milestones: One week Sustained of server population (during peak hours): 50, 100, 150, 200, 250, 300.
An active trade economy that results in the need to reduce/nerf farmable goods (plat, elite faction stones etc).
The complete elimination of old school content (spells/skills items) and the replacement of unique created or modified KMRA spells/skills/items.
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