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Old 01-17-2013, 06:38 PM
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c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
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fdshjakfhksf...

so the problem isn't as you described it at all. it's with your additions, correct?

thanks for the clarification.

1) use a qglobal to store the highest level the character has obtained and check the value before supplying a new aa point.
2) use a condition to check for the character's level before calling AutoTrain().
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