Well, when I figured out the formula that is used for the SoD+ clients, I was able to get it very close, but not 100%. So, in some cases, it may be an exact match, but depending on class and level, and possibly other stuff like stamina, it might not be 100% accurate all of the time. I think I was able to get it to where it was always within 1 or 2 HP accuracy of what the client uses. Also, I think that I tried to make it error on the side of using more HPs than the server does, so you can always reach 100%, and not bounce between 99% and 100%. Maybe something else is going wrong.
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