Quote:
Originally Posted by zerjz3
Does anyone know which entry to remove to get the wall texture in Najena to show up properly? It currently looks like very low res blue rocks and no matter which texture I replace in the s3d file I can't get it to go away. Assuming it has something to do with globalload, but the only info I found said to remove airplane_chr from globalload and that did not solve the problem.
Anyone else experience/fix this?
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The client will generally only load one texture with a specific name, and the first one that is loaded will block any subsequent textures with the same name. These are the (non-ubiquitous) potential conflicts I see:
Code:
sro_chr.s3d
-----------
rock1.bmp
unrest_chr.s3d
--------------
rock1.bmp
airplane_chr.s3d
----------------
rock1.bmp
beholder_chr.s3d
----------------
rock1.bmp
cazicthule_chr.s3d
------------------
rock1.bmp
erudnint_chr.s3d
----------------
rock1.bmp
freporte_chr.s3d
----------------
rock1.bmp
freportn_chr.s3d
----------------
rock1.bmp
kurn_chr.s3d
------------
rock1.bmp
lavastorm_chr.s3d
-----------------
rock1.bmp
nro_chr.s3d
-----------
rock1.bmp
oasis_chr.s3d
-------------
rock1.bmp
rock1.bmp does indeed look like blue rocks in at least some of those, while it's a bigger rocky wall in najena.s3d.