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Old 09-20-2004, 07:48 AM
daeken_bb
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Heh, it's so incredibly fast it's not even funny

Still stuff I can do... in particular, using vertex buffers where supported. Right now, each end octree node has a compiled display list on it that we execute to render that node, and replacing that with a vertex buffer in video RAM might help a bit.
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