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Old 05-02-2017, 07:01 PM
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Osage
Fire Beetle
 
Join Date: Jan 2017
Posts: 12
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Ok so I applied the changes you suggested joligario and am having the same issue just a little different. Will try and explain a little better this time.



I am attempting to have King Gragnar in The Warrens spawn "a fallen adventurer" to draw power from as he is a Shadowknight. Here is what happens when I engage him:

Mob 1 spawns and is standing

Mob 2 spawns and causes Mob 1 to FD while Mob 2 remains standing

Mob 3 spawns and causes Mob 2 to FD while Mob 3 remains standing

Mob 4 spawns and causes Mob 3 to FD while Mob 4 remains standing

This is where it gets weird

Mob 5 spawns and DOES NOT cause Mob 4 to FD while Mob 5 remains standing.

Subsequent mobs do not cause the previous mob to FD and do not FD themselves.

Here is the code:
Code:
sub EVENT_SPAWN	{ 
	my $random_race = quest::ChooseRandom(1,4,6,7,);
	my $random_texture = quest::ChooseRandom(1,2);
	my $random_weapon = quest::ChooseRandom(1,2,3,7,8,14);
	my $random_gender = int(rand(2));
	
			quest::pause(3);
	        quest::npcgender($random_gender);
	        quest::npcrace($random_race);
            quest::npctexture($random_texture);
            quest::wearchange(7, $random_weapon);
			quest::setanim(101140, 3);
	}
	
sub EVENT_SIGNAL {
  if($signal == 1) { #signal from boss to increase damage if players have not killed corpses
   quest::signalwith(101109,2,int(rand(5)))
   }
}	

sub EVENT_DEATH {
   quest::signalwith(101109,3,int(rand(5))) #were signaling back that this corpse has been killed and it will reduce boss damage
}
I am trying to have them FD upon spawn without the need for another mob to "trigger" them FD'ing. Pretty stumped here :/
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