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Old 05-02-2017, 08:31 PM
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Osage
Fire Beetle
 
Join Date: Jan 2017
Posts: 12
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Ok so the script you provided works just as the other did and is much cleaner so thank you for that!

However, when I did a #npcedit setanimation 3 on my feigned mobs I get the message "NPCID 101140 now has the animation set to 3 on spawn with spawngroup 0".

When I type the command Mob 1 falls down but when I spawn another Mob 2 is still standing... Do I need to assign a spawngroup for these mobs for it to work?

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