Quote:
Originally Posted by Nydosa
You can also check out Spawn Conditions as outlined here a little:
http://www.eqemulator.net/wiki/wikka...pawnConditions
I'd also recomend checking out the quests associated with Sleepers (the four dragons) as a good example.
This might take a bit more work, but could let you have separate factions and npcs that spawn (a cosmetic/texture change would leave freeport guards on freeport faction despite looking like qeynos guards).
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So somewhat of a if -> freeport faction -> alter -> qeynos faction and vice versa? My ultimate goal is to strip the other starting cities and go for a EQ2-like system, but not sure how to wedge into the story unless I make my own expansions and lore behind each...such as all original EQ content, than Kunark could be an expansion with different content er something like that.