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Old 11-07-2019, 08:26 PM
fozy
Fire Beetle
 
Join Date: Oct 2019
Posts: 10
Default NPC stat changed

I have a question about changing stats on npc. I used the following thread to help me.

https://eqemu.gitbook.io/server/cate...pc/npc-scaling

I have changed the stats in the npc_types table to 0 for the stats that I want to control in the npc_scale_global_base. For the most part this works but for some mobs ie npc_id 113511 it has values in game using the development tools that are different from the stats that I put in the npc_scale_global_base table

For example for a level 52 npc_id 113511 I have in the npc_types table field mindmg of zero and maxdmg of zero and in the npc_scale_global_base table field min_dmg of 3 and max_dmg of 57 but when in game and using the dev tools it shows that the minhit of 3 and maxhit of 69.

Any help in helping me understand where the game is getting this value from would be greatly appreciated.

Thanks much
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