Quote:
Originally Posted by Sakrateri
One thing with this which is no problem as long as you realize it, If you are using a single large texture for your ground and press the edit ground textures button , check the show other polys then you can see your ground , however it flips the texture so I make two textures one the correct way and one flipped so when I go into the ground texture editor I change to the flipped texture then when I'm done I change back to the texture that is the correct way and that way I can place bounds in the correct place in the ground editor. other then that this version works excellent !! Thanks WC!
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Wow! How did I miss *that*?! Okay, I'll put together an update and call it v7.9. I might also see if I can stick one of GeorgeS' orc models in there too.
WC