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  #4  
Old 10-03-2016, 04:40 PM
atrayas
Hill Giant
 
Join Date: Jun 2010
Posts: 105
Default

Something simple yet effective here, seems like you wanted a percent chance for it to spawn, this would do the trick. In this version its just a basic percent chance a mob splits into two.

Code:
sub GET_RANDOM_NUMBER
{
    $minimum = 1;
    $maximum = 101;
   
    $rnd_number = $minimum + int(rand($maximum - $minimum));
 
    return $rnd_number;
}

sub EVENT_DEATH_COMPLETE
{
    my $randomized = GET_RANDOM_NUMBER();
 
    if($randomized <= 90)#90 out of 100
    {
        quest::spawn2(2990,0,0,$x,$y,$z,$y);
	quest::spawn2(2990,0,0,$x,$y,$z,$y);
    }
	quest::stoptimer("silence");
    
}
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