Although I was interested in the past about the models, I model them now myself, and I can get pretty close to the original with a few hours of work.
Regarding the eqg format, I'm sure no-one has suceeded or released any C++ as far as I'm aware, but there was openeq which I thought was going to use those files. Kayodo managed to decode the s3d's and convert those ok for the most part.
But I have decent ability in modeling, so I donated the models I made for openzone/simple client.
GeorgeS
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