Quote:
Originally Posted by Uleat
Are these things that originate within a perl script?
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No, C++ code. A perl script sets the instance though - so if theres a way to check if bots are in a group prior to setting the instance up, that may help take care of some of the crashes.
Im not any good at programming, but trying to figure out where the check in the source is on players. I think it's in Adventure.cpp under Adventure::AddPlayer.
Im trying to do a mysql query on the database to look in the bots table for character_name, and if found, not add the client to the instance. But it isnt working as I hoped so far.
edit: It doesnt really seem to be reproducible for bots to cause the crash everytime.