Thread: OpenZone 5.0
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Old 08-18-2004, 02:53 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
Default OpenZone 5.0

It's only been one day, but there was a bad bug that I needed to fix and a useful new feature:

1. Fixed a bug in loading water areas from .SCN files.

2. When importing .3DS files and using "oz_water", "oz_lava", or "oz_pvp" objects to define water, lava, and PvP areas, they don't have to be aligned along the axes anymore or even have to be rectangular. The only requirements are that the side polygons that define them be vertical and that the tops and bottoms be flat (not sloping). Areas defined this way will be classified as "irregular", and their extents won't be changable in the water properties dialog.

3. Updated the help file to reflect the change.

I can't believe it's up to 5.0. Anyway, enjoy.

WC
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