View Single Post
  #9  
Old 01-21-2024, 08:11 AM
Torven
Sarnak
 
Join Date: Aug 2014
Posts: 52
Default

Mackal/Demonstar awhile back had decompiled older era clients and summarized the results on some github pages and is a must-read for any old EQ recreation devs. Can be found here: https://github.com/mackal/EQMechanics/wiki

Recently the Quarm server has motivated us to look at pre-PoP mechanics, and Kicnlag from Project Lantern has decompiled several different older clients and discovered a few new things to add to Mackal's work. (notably the 405 warrior cap)

This is the AC cap timeline that we're aware of as of this post:

* Classic (pre-Kunark) had a hard mitigation AC cap of 350 for all classes.

* At Kunark launch, level 51+ warriors had their hard cap increased to 405. All other classes (and sub 51 wars) remained at 350. (verified from the April 28 2000 client)

* AC caps changed again some time after (or at) Velious' launch. The earliest known client having the higher AC caps is April 4 2001. The new caps are: 430, 403, 375 for level 51+ melee classes only.

* The hard caps turn into soft caps for melee classes only in the late Velious time frame. (or maybe Luclin launch, not sure; would be nice to narrow this down) The overcap returns at this time are divided by 12 for all melee classes.

* PoP launch made shield AC ignore the cap. Also class and level based overcap returns. Casters get softcaps at this time, so no more hardcaps for any class.
Reply With Quote