I think those are what is currently missing (order is just the order they appear in the table)
Code:
`alt_currency_id` int(11) unsigned NOT NULL DEFAULT '0',
`npc_spells_effects_id` int(11) unsigned NOT NULL DEFAULT '0',
`adventure_template_id` int(10) unsigned NOT NULL DEFAULT '0',
`trap_template` int(10) unsigned DEFAULT '0',
`attack_count` smallint(6) NOT NULL DEFAULT '-1',
`armortint_id` int(10) unsigned NOT NULL DEFAULT '0',
`armortint_red` tinyint(3) unsigned NOT NULL DEFAULT '0',
`armortint_green` tinyint(3) unsigned NOT NULL DEFAULT '0',
`armortint_blue` tinyint(3) unsigned NOT NULL DEFAULT '0',
`ammo_idfile` varchar(30) NOT NULL DEFAULT 'IT10',
`ranged_type` tinyint(4) unsigned NOT NULL DEFAULT '7',
`Corrup` smallint(5) NOT NULL DEFAULT '0',
`PhR` smallint(5) unsigned NOT NULL DEFAULT '0',
`see_invis` smallint(4) NOT NULL DEFAULT '0',
`see_invis_undead` smallint(4) NOT NULL DEFAULT '0',
`attack_delay` tinyint(3) unsigned NOT NULL DEFAULT '30',
`Avoidance` mediumint(9) unsigned NOT NULL DEFAULT '0',
`slow_mitigation` smallint(4) NOT NULL DEFAULT '0',
`underwater` tinyint(3) unsigned NOT NULL DEFAULT '0',
`isquest` tinyint(3) NOT NULL DEFAULT '0',
`emoteid` int(10) unsigned NOT NULL DEFAULT '0',
`spellscale` float NOT NULL DEFAULT '100',
`healscale` float NOT NULL DEFAULT '100',
`no_target_hotkey` tinyint(1) unsigned NOT NULL DEFAULT '0',
`raid_target` tinyint(1) unsigned NOT NULL DEFAULT '0',