Thread: EQExtractor2
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Old 05-30-2010, 04:01 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Quote:
Originally Posted by Akkadius View Post
There's got to be a way we could manipulate as script to pull raw loot tables from Lucy. And modify from there.
Gaeorn is working on that, actually. He did merchant lists, though there is a major bug with the output I need to talk to him about before the sql released.

Quote:
Hopefully that is fixed in v1.3 (just uploaded it).
Yep, Derision that fixed it, I can now build! I did find one more tiny problem, though. You'll need to add a doorid field next to version. The doorid currently always starts at 1, and that will conflict if the zone already has doors in another version.

Quote:
What would be your suggestion in order to keep everything compatible and to be able to submit it to PEQ?

Also, this just gets doors, zone entries, NPC entries in-game. What about adding in special attacks, spells, loot, etc? What's the easiest way to help with this?
To merge into PEQ is pretty tough, because for everything except for NPCs, we use the next available ID. If you feel comfortable, you can send any pcap logs you gather to me at npcswithoutfaces@gmail.com. Otherwise, I don't know a way for multiple people to successfully merge into PEQ, especially since our IDs are going to change QUICK now. SQLs won't help much in this case because the IDs will almost certainly conflict.
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