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  #40  
Old 06-02-2015, 01:11 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

I'm onto something. The old ambient sounds were stored in ZoneNick_sounds.eff, referencing the sound files listed in ZoneNick_soundbank.eff.

It looks like ZoneNick.emt is simply a plain text version of the combination of these two files. If ZoneNick.emt is found, the game ignores the old ZoneNick_soundbank.eff and ZoneNick_sounds.eff.

My next step is to reverse engineer ZoneNick_sounds.eff and make a quick little program that'll create any ZoneNick.emt from ZoneNick_sounds.eff.

It looks like at least Lavastorm and Nektulos are zones that have both the old .eff files and the new .emt file, so that should be very helpful in reverse engineering the _sounds.eff file format.

Gonna be a fun project when I get home from work today.
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