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Old 09-25-2020, 03:32 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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[Thanks to another Dev ~]

There is an allocated block of memory in the client that is shared by many systems.

When a system exceeds its expected 'use' size, other systems start to fail - spell sounds and effects tend to be the first to go.
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