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Old 09-07-2014, 12:46 AM
zerjz3
Banned
 
Join Date: Aug 2010
Location: Sanctuary
Posts: 269
Default Sanctuary 2014 Reboot

PLEASE NOTE - SERVER IS BEING DEVELOPED FOR TITANIUM CLIENT - IF YOU EXPERIENCE ISSUES GETTING INTO THE GAME ON ANOTHER CLIENT, SWITCH TO TITANIUM IF POSSIBLE - SUPPORT FOR OTHER CLIENTS IS IN THE DEVELOPMENT PLAN

It has been a year since the last, and final, round of beta testing for Sanctuary in the Sky. Players became very involved in the server and provided an incredible amount of detailed and passionate feedback -- then the server vanished, without a trace, as it did the year before.

A full reboot of the Sanctuary server has been in the works now, with the design stages of this new reboot overlapping with the last few months of beta testing -- this has been a plan for almost a year now. The design documents are strong, and there is a set plan in motion now to bring this beloved - and controversial - server back.

The Reboot

This is not the same Sanctuary that you played before. Some things were carried over into the new design, but most things have been entirely reimagined. The world as you knew it is no more - There IS no "Sanctuary in the Sky" anymore. The progression is different, the items are different - this is a whole new game, using concepts and systems from the original.

Choices

Players start on a tropical island, unable to recall where they came from or how they got there. A tribe of island Iksar offers to take them in, under the condition that they work to better the life of the tribe as a whole. This is where player choice begins, and these concepts carry through the whole of the game. The players may choose to accept these conditions and work for the tribe -- or they can stray from the beaten path, and take what they can from the Iksar before moving on to other things. Choices and factions play a large role in this world, and the players will be faced with many difficult decisions -- decisions that will affect other areas of the game for them.

Survival

Starting with nothing but a few scraps of food and drink, players must immediately struggle to survive on the remote island. Without a weapon, players must craft their own survival tools using the resources around them.

Tradeskills and Professions

There is a strong emphasis on tradeskills here. A player may choose to master them all, or specialize in one or two professions. Player crafted items are VITAL to the economy and the survival of all players. There are of course item drops from mobs, but it will always be necessary to buy and sell crafted items with other players -- or make them yourself!

Multiclassing

Starting at level 20, players may begin collecting the skills and equipment necessary to start customizing their class. A monk, for example, may become a White Monk, capable of healing and buffing himself and allies. A Wizard could specialize as a Blue Wizard, manipulating the mana flow of both friend and foe. These secondary classes are not exclusive - there will be the ability to switch between any that have been collected, situationally as the player sees fit.

Rich Storytelling

With a background in the entertainment industry, server administrator Zerjz has woven a truly memorable tale, full of locations and characters you won't soon forget. There is an overall "artsy" feeling to the world, evoking suspense, intrigue, horror, mystery, and humor. Flavor is in abundance, and the lore has been thought out in complex detail.

Features

Features:

+ 100% custom content - no item or zone is like its classic EverQuest counterpart, everything has been reworked from the ground up to give players a sense of the unknown, mystery and intrigue.
+ Level 50 cap for the base game, with future expansions planned.
+ Dangerous and complex world - players will need to band together and form alliances as they set out to rediscover the lost world and find their place among the new pantheon of heroes
+ Professional customer service - You will never see a developer goofing off, spawning things for players or jabbering in OOC. GM powers are used very sparingly and only when necessary to provide support to the players
+ Dynamic world role playing events with a unique approach to player interaction and storytelling
+ Consistent level of quality
+ Balanced gameplay - Everything in our world has its place and a purpose. Player feedback is constantly being monitored to ensure that bugs are fixed quickly and to ensure that balance remains throughout all aspects of the game
+ Immersion - Items will never be ridiculous or overpowered, and there won't be silly things like buff NPCs and port NPCs - I believe that the game can be balanced to be played with a much smaller playerbase in ways that are much better than has been implemented by a lot of servers I've seen on eqemu. You do not have to be constantly reminded that you're playing a player-made emulator server - a level of immersion can be possible even on an emulated server.



This new server is preparing for Closed Beta testing - A short closed beta to ensure these new systems are fully functional before opening the server to the public. This closed beta is expected to last for 2-3 weeks before open beta begins officially.

To Apply For Closed Beta

To apply to test our new systems, please send a PM to myself and answer the following questions:

1. Have you played on the Sanctuary server before? When?
2. What race/class do you plan on making?
3. How many years of EverQuest experience do you currently have?
4. What is your primary EQEmu play server?


PLEASE NOTE - SERVER IS BEING DEVELOPED FOR TITANIUM CLIENT - IF YOU EXPERIENCE ISSUES GETTING INTO THE GAME ON ANOTHER CLIENT, SWITCH TO TITANIUM IF POSSIBLE - SUPPORT FOR OTHER CLIENTS IS IN THE DEVELOPMENT PLAN
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