Quote:
Originally Posted by Akkadius
This is nuts, and since you are getting back to OpenZone. I was importing some Quake 3 maps quite some time ago and trial and error told me that maps that are too big simply won't load or export. I had to use very small maps to do anything with them, is there a reason for this? Or perhaps an explanation? I have a system made for CTF and having these maps would be sweet.
Otherwise phenominal work Windcatcher, I'm sure someone wants your babies...
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I haven't looked at the Quake import code in ages, and I didn't write it to begin with but only ported it. I'd need a sample Q3 map that isn't working for you to see what's going on.