1. The Tutorial (Mines of Gloomingdeep) had the NPCs removed because the quests are unnecessary with the armor and stuff you can acquire from drops.
Spells auto-scribe, so you don't need spell vendors.
Guards are for noobs, so no guards.
As for being placed outside of the map, I'd have to see that reproduced.
My global_player.pl automatically binds you to the Guild Lobby when you first make your character, so you should be going there upon death.
2. I had my server for testing purposes before I released it publicly.
Due to this, my dynamic zones were set to 5 by default and have since been increased to 50.
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