Quote:
Originally Posted by Shendare
Like... a worn effect? :P
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In hindsight that was a dumb question and/or poorly worded. What are the limitations of a worn effect?
I'm thinking of adding a specific buff to classes that would only get applied when specific items are equipped. The buff would be different per class and/or none at all.
So if Warrior equipped Demon Sword 001 he'd get 2000 HP, but if Ranger equipped Demon Sword 001 he'd get nothing.
To take it a step even further, I'd like the buffs to be percentage-based. So +10% more strength or +20% HP.