Thread: Zone Instancing
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  #14  
Old 08-27-2008, 04:02 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default Zone instancing

Ok, now I feel stupid. I finally get what Trevius was saying in his first post. His method would require the least work to implement.

So if I understand, initially we need to
1. Add a table to track instance zones’ spawntimers
2. Add a field to track if a zone is instance enabled.
3. Add a table to track temporary access flags based on characterIDs
4. Write code so if a zone is instance enabled the server checks how many instances are open and uses the next available number to name the zone but still bases its information on the original zone’s information.
5. Write code that checks to see if a player has the required access flag to enter the zone. Then places the player in the correct zone based on that flag.
6. Implement a way for quest commands to boot an instance zone.

Did I miss anything?

If this is already our method for zones please let me know as it will probably be this weekend before I have a chance to look into the emu code since I crashed my server at lunch time. By crashed I mean BSOD.
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