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Old 10-27-2007, 03:40 PM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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LDoN didn't make use of true instancing as we know it in other games and later expansions of EQ. What most unaware players saw as an "instance" of their LDoN dungeon was actually a different zone -- each LDoN adventure zone had 10 clones of it. Example: Mistmore Catacombs had zone ID's "mmca" thru "mmcj". The LDoN system mimicked instancing by keeping up with which zones were allocated for active adventures at any given moment.

As an example, an adventure party might be getting a level 45 spawn in mmcd while you're getting a level 55 spawn in mmca. Nobody else's adventure party will be able to enter mmca while your adventure is active (barring any bugs).

Quote:
similar if you died and logged out or went LD. you were placed into a "faked" instance where you could run up and loot your body, but there were no chests, mobs, traps, or anything. just an empty instance with your corpse.
I'm not sure that I ever LD'd long enough to stay offline past my adventure's expiration, but if it put you back inside the dungeon as opposed to outside near the entrance, that would be a serious bug and I'm certain not what SOE intended. If you found yourself inside the dungeon, most likely you were in the same zone that was used for your adventure, and were fortunate that the zone was idle at that time. The zone could have just as easily been reallocated to another adventure party and you log into a full spawn :o

What the game was supposed to do (and always did for me) was that if you died and left a corpse that you didn't loot, after the adventure was done and you were all ejected from the dungeon, your corpse would be moved out of the dungeon and placed near the dungeon's entrance in the outside zone. This was the first time EQ saw the ability to move a corpse across zones... and shortly thereafter Shadowrest was born.
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