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Old 05-03-2019, 01:03 AM
t0neg0d
Fire Beetle
 
Join Date: Oct 2014
Posts: 22
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Quote:
Originally Posted by Huppy View Post
Ok so far, for testing, I created a "version 1" the of nexus zone, as well as a few versions of the regular spawns in there, since some actually have regular loot items on them. (I used Percy_Clutches to test). I put a script on an npc in the pok, simply using "plugin::SendToInstance" and after I killed Percy, I was able to loot the robe and staff, no problem.

After that, I created another version of snpool, but with a custom NPC and fully custom item on it. Again, I used an npc script to enter the instance with:
Code:
plugin::SendToInstance("solo", "snpool", 1, 137, -5, -19, "EXP", 360);
I was able to loot the custom item without issues, but I am not sure just exactly what your setup involves at all, maybe something a little deeper ? (I used "solo", rather than group or public, just for testing)

Edit - Forgot to add, I used a quest::addloot under a simple EVENT_SPAWN script in the snpool instance with the custom item and I was still able to loot it no problem.
It only happens when the instance is set up as global with no expiration. Just add the zone to the instance_list and flag it as is_global & never_expires. Only reason I had it set up this way was to work on the quest script... once created via perl... it worked fine. Thought it was at least worth mentioning, in case I was doing something wrong... or there was an actual issue.
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