Quote:
Originally Posted by Huppy
Did you try this ?
Code:
sub EVENT_SPAWN{
plugin::AddLoot(1, 1, 13005); #(amount,chance,itemID) (1 for chance makes it 100%)
}
I could be wrong, but I thought that SendToInstance plugin created a global, when it creates the instance ? I'd have to look at the plugin script.
|
$npc->AddItem
'#npcloot add id
quest::AddLoot
All of them result with unlootable items (in a global instance)
It may be how I was send the client to the instance, however... when I checked instance_list_player... there was an entry for the client.