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  #133  
Old 08-03-2017, 04:26 AM
Gnomish1987
Fire Beetle
 
Join Date: Dec 2010
Posts: 9
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I'm looking to make minor additions to a few old .s3d zones for my own use, such as adding extra alleyways, buildings, caves, etc. for things like new guildhalls in cities. However, a (rather sloppy) test with EQG Zone Importer quickly reminded me that objects and water are lost in the conversion from .s3d to .eqg, unfortunately.

OpenZone doesn't seem to be an option because the documentation is so outdated/sparse and it doesn't allow importation of .s3d files, but on the other hand, EQG Zone Importer's conversion process leaves the zone unusable due to lack of objects and water.

Is there some way of achieving what I want either through EQG Zone Importer or a combination of it and OpenZone? Again, I want to make additions to .s3d city zones without losing objects/water. (I'm not interested in modifying the newer .eqg zones instead, as my goal is to make new landmarks using the blocky, distinctive aesthetic of zones from Classic through Velious.)

Maybe I ought to make a standalone thread...
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