Sounds good, thanks for trying that
Good News
Our core configurations are easy to tweak
Bad News
We don't know what settings to tweak yet
Good News Again
We are working on integrating stats tooling into the server code so that you guys can give us dumps on what is occurring in the zones at the time of this so we can see exactly what is happening at the network layer so we can give a proper prognosis
We are also working on a way to connect hundreds of headless clients to a server to simulate a stress condition so we can also debug this same issue without being reliant on someone with a player base and players logging in to replicate this issue, we can then replicate it on our own
That being said
The resend issue discussed prior in this thread was a real issue and we addressed the aggressive resend issues in weeks worth of testing on a few different servers
It seems that this network issue is common to Windows environments on a 2-2.6ghz Xeon chip and anytime there are 20+ clients in the zone
We are committed to getting it resolved, you shouldn't need to switch your OS and hardware to get around this issue so please be patient and we will get it sorted
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