Just hypothesizing here, but perhaps on live the amount snare mitigates runspeed is applied to walkspeed as follows:
Mob has a runspeed of 100 and walkspeed of 50 (just to make the math simple)
Snare is 50%. This would reduce his runspeed to 50 and as it sits now would reduce his walkspeed to 25.
My thinking is that because snare reduced runspeed by a value of 50, it also reduces walkspeed by a value of 50 therefore if the mob were to attemp to walk while snared his walkspeed would be 0.
Just trying to figure out how a percentage reduction could cause the behavior observed on live.
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